using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Data/Data/Player/PlayerData",  fileName = "PlayerData")]
public class PlayerData : ScriptableObject
{
    public int GetPlayerBloodMax
    {
        get { return 4; }
    }
    public string playerName;
    public int playerBlood;
    public float playerScore;
    public Vector3 playerPosition;
    public int sceneIndex;
}
